Paper accepted at BMVC 2021
Our paper titled “Teacher-Class Network: A Neural Network Compression Mechanism” accepted at BMVC 2021.
This work was an outcome of MS Thesis by Shaiq Munir
More info: Click here
Our paper titled “Teacher-Class Network: A Neural Network Compression Mechanism” accepted at BMVC 2021.
This work was an outcome of MS Thesis by Shaiq Munir
More info: Click here
Learning Socio-economic Indicators from Remote Sensing Data Thursday 12 Sep, 2019 at 03:30 am in CS Smart Room 9-105 SBASSE. Abstract Progress on the UN Sustainable Development Goals (SDGs) is hampered by a persistent lack of data regarding key social, environmental, and economic indicators, particularly in developing countries. For example, data on poverty and slavery,…
Our paper titled “Stereoential Net: Deep Network for Learning Building Height Using Stereo Imagery” accepted at ICONIP 2023. This work was an outcome of PhD Thesis by Sana Jabbar More info: Click here
The Computer Vision Lab hosted a rigorous summer internship program for undergraduate students. Sophomore, Junior and Senior interns worked for 2 months in the lab, under the supervision of faculty and PhD students. The students worked both individually and in groups, on a range of ideas, from making a campus 3D model to automatic generation…
Our paper titled “Camera Calibration through Camera Projection Loss” accepted at ICASSP 2022. This work was an outcome of MS Thesis by Talha Hanif Butt More info: Click here
Maheen Rashid, a CV Lab research assistant since 2011, who earlier also did her senior project in our lab, has received a Fulbright scholarship and has joined Robotics Institute at Carnegie Mellon University for her Ph.D. studies. Maheen worked on Single View Reconstruction during her research assistantship here, and has coauthored our ECCV 2012 paper…
Our joint research project with Iain Matthews at Disney Research Pittsburgh and Yaser Sheikh and Tomas Simon at Carnegie Mellon University is covered by Carnegie Mellon News. To quote from the press release: Computer graphic artists who produce computer-animated movies and games spend much time creating subtle movements such as expressions on faces, gesticulations on…