Paper accepted at BMVC 2021
Our paper titled “Teacher-Class Network: A Neural Network Compression Mechanism” accepted at BMVC 2021.
This work was an outcome of MS Thesis by Shaiq Munir
More info: Click here
Our paper titled “Teacher-Class Network: A Neural Network Compression Mechanism” accepted at BMVC 2021.
This work was an outcome of MS Thesis by Shaiq Munir
More info: Click here
Our paper titled “Camera Calibration through Camera Projection Loss” accepted at ICASSP 2022. This work was an outcome of MS Thesis by Talha Hanif Butt More info: Click here
Two of our papers accepted at ICIP 2021 1. “Spatio-Temporal Crop Classification On Volumetric Data”, More info: Click here 2. “Comprehensive Online Network Pruning via Learnable Scaling Factors”, More info: Click here
Three papers have been accepted atĀ “International Conference on Neural Information Processing – 19 (ICONIP-19)”. This conference is ranked A by the CORE rating measure and is going to be held from 12th to 15th December 2019 in Sydney, Australia. “Cross-view Image Retrieval – Ground to Aerial Image Retrieval through Deep Learning” “Patch-based Generative Adversarial Network…
Our NRPU proposal on “Analyzing and Forecasting Socio-economic development using Satellite Imagery of Districts of Punjab” has been approved for funding by HEC. Acceptance rate among CS & IT related proposals in NRPU call for 2017-18 was only 3% and the overall acceptance rate was only 28%. Our is amongĀ 1104 accepted proposals out of total…
Tuesday 20 Nov, 2012 at 5:50 pm in Smart Room 9-105 SSE. Abstract A variety of dynamic objects, such as faces, bodies, and cloth, are represented in computer vision and computer graphics as a collection of moving spatial landmarks. A number of tasks are performed on this type of data such as character animation, motion…
Our joint research project with Iain Matthews at Disney Research Pittsburgh and Yaser Sheikh and Tomas Simon at Carnegie Mellon University is covered by Carnegie Mellon News. To quote from the press release: Computer graphic artists who produce computer-animated movies and games spend much time creating subtle movements such as expressions on faces, gesticulations on…